
'BA' Honours graduate game designer, keen academic and writer.
Reading, United Kingdom

'BA' Honours graduate game designer, keen academic and writer.
Reading, United Kingdom
I graduated from the University of Huddersfield in 2009, earning a Bachelor of Arts with Honours in Computer Games Design 'BA'. During this time I worked as 3D artist and lead designer for projects including an Xbox Live Arcade demo title. I've a background in freelance graphics and web design.
I'm particularly interested in design documentation for games, and the creation of virtual worlds architecture and communities. I hope to pursue academic interests alongside a career in games design in order to better understand the medium.
I specialise in level and environment design, with research interests in the construction of interactive narratives and tutorials.
(Internet industry)
October 2007 — Present (2 years 6 months)
The City-State of Extropia is an independent community formed in the "Second Life" world, with a history of staging successful online events of varying scales.
I've taken responsibility for designing the region, maintaining community buildings and developing the resources to help residents get started since co-founding this project in 2007. I've also produced Extropia's graphic design work, for marketing and to decorate its web presences.
Extropia is currently being overhauled, with plans to move from a custom building space to somewhere offering more prefab. options and a greater interactivity.
(Computer Games industry)
October 2008 — April 2009 (7 months)
ACG, or Awesome Cheese Games, was a small student development team keen to bring their unique imagination and humour to the downloadable console market. The team presented a two-player co-operative game named "Floaters", for submission to a regional games design contest.
Following a series of non-hierarchical brainstorming sessions, I volunteered for lead design in order to manage the game's design document, submit and approve the various gameplay and level design ideas. I also worked on some in-game assets and assisted in visual research.
My challenges included: working with our lead programmer to develop an efficient game engine; extensive writing of my own, and the editing of changes to our development wiki; producing a pitch document from this wiki; arranging for play tests of the game's puzzles; assisting our designers and modellers.
BA (hons) , Computer Games Design , 2005 — 2009
I took a 3-year sandwich course at the School of Computing & Engineering, with modules teaching games culture, concept design, 3D modelling and animation, basic programming and design documentation.
My final-year projects included developing a playable demo for Xbox Live Arcade, and a dissertation on games as a teaching medium, entitled "Orientation Through Playing".
I graduated '2:2 with honours' in Autumn 2009.
game design, science fiction, virtual worlds, travel, tennis, fashion